DigiBlast | Ezio Blasetti & Danielle Willems [Summer 2018]
Location: New York City, NY
In computational design and modeling, voxels inhabit space through a series of part-to-whole relationships. A single voxel inevitably contributes to the entirety of a digital object. Similarly, the site of the MoMA PS1 introduced the potential of inhabiting a spatial pavilion by exploring geometric complexities through a series of procedural operations, duplicating components to translate the perimeter of the site into a morphology of physical - rather than digital - voxels.
The aggregation originated by locating the three primary circulation nodes within the site as well as analyzing the geometries of the exterior courtyard. From those nodes, the voxels were duplicated and manipulated in order to fill the space of the triangulated site. Single components were subtracted from the overall voxel aggregation to allow a gradual flow of circulation from one programmatic space to the next. Voxels were densified and strategically placed to accommodate programmatic needs of the site, including sitting, standing, and partying areas throughout the entirety of the pavilion. A total of five hundred and sixty-eight voxels morph into the overall pavilion design, providing the MoMA PS1 with a geometrically complex form to accommodate its users as well as its existing conditions of the site.